PS3 Programming – Game Demo

This PlayStation 3 game prototype was developed for a University assignment, and was developed using PSGL.

2013_5_18_13_39_52The PlayStation 3 and PSGL assignment involved learning how to:

  • Draw shapes and models to the screen that included data for colours, position vertices, UV texture data, and normal lighting data
  • File reading to read in models, maps for level creation, materials
  • Use of controllers and cameras
  • Materials and textures
  • Collisions

My game prototype features:

  • Collision system allowing for smooth movement along side, and climbing on top of walls
  • Jumping mechanic
  • 2 camera perspectives (and control schemes suitable for each perspective) which can be changed during gameplay
  • Variety of lighting, materials, textures, transparency
  • Randomly placed collectables

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Collectibles placed around the square level map.
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Once a collectible is collected it will turn slightly transparent.
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You can collide, and jump onto the walls surrounding the playing area.
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This shows the top down view. Black cube is the player, blue collectibles surrounding, and the brick walls.
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Once all collectibles are collected the texture of the environment is changed to show the player they have won.
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When the player runs out of time to collect all collectibles.